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Bartłomiej J. Dzieńkowski
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Classical planning supported by plan traces for video games
A* heuristic based on a hierarchical space model extracted from game replays
Employing game theory and computational intelligence to find the optimal strategy of an autonomous underwater vehicle against a submarine
Sztuczne życie
Agent cooperation within adversarial teams in dynamic environment – key issues and development trends
Plan and goal structure reconstruction :an automated and incremental method based on observation of a single agent
Biologically inspired agent system based on spiking neural network
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